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<title><![CDATA[The Dirty Dozen all News Posts]]> </title>
<description><![CDATA[ The Dirty Dozen(ada.clangrid.com) News ]]> </description>
<link>http://www.ada.clangrid.com</link>


<language>en</language>
<lastBuildDate>Mon, 30 Aug 2010 09:21:50 GMT</lastBuildDate><image><title>The Dirty Dozen all News Posts</title><url><![CDATA[http://spruz.websnapr.com?size=S&url=http://ada.clangrid.com]]></url><link>http://www.ada.clangrid.com</link></image><item><title><![CDATA[100% PUNKBUSTER SAFE AND FREE BC2 CHEAT]]></title><description><![CDATA[<p>
	It has come to my attention that there is a punkbuster undetectable cheat that will put you at the top of the BFBC2 ladder and make you irresistible to the opposite sex. I want to be clear that if anyone is caught using this cheat they will be kicked out of the clan without warning.</p>
<p>
	<embed allowfullscreen="true" height="325" pluginspage="http://www.macromedia.com/go/getflashplayer" src="http://www.youtube.com/v/x2Tnovfc6w8%26hl=en%26fs=1%26rel=0" type="application/x-shockwave-flash" width="533" wmode="opaque"></embed></p>
]]></description><link><![CDATA[ http://ada.clangrid.com/pt/100-PUNKBUSTER-SAFE-AND-FREE-BC2-CHEAT/blog.htm ]]></link><pubDate>Sat, 21 Aug 2010 05:50:33 GMT</pubDate><guid isPermaLink="true"><![CDATA[ http://ada.clangrid.com/pt/100-PUNKBUSTER-SAFE-AND-FREE-BC2-CHEAT/blog.htm ]]></guid></item><item><title><![CDATA[Rumors]]></title><description><![CDATA[<p>
	Ssshhh... I hear a rumor that id have another Wolfenstein game in the works. ETQW2? Let us pray...</p>
]]></description><link><![CDATA[ http://ada.clangrid.com/pt/Rumors/blog.htm ]]></link><pubDate>Tue, 17 Aug 2010 10:15:23 GMT</pubDate><guid isPermaLink="true"><![CDATA[ http://ada.clangrid.com/pt/Rumors/blog.htm ]]></guid></item><item><title><![CDATA[ARE YOU IN OR OUT?]]></title><description><![CDATA[<p>
	After 2 low turnouts for GameArena&nbsp;8v8 ladder we need to know who will be playing.&nbsp;Please indicate your availabilty.&nbsp;<br />
	&nbsp;</p>
]]></description><link><![CDATA[ http://ada.clangrid.com/pt/ARE-YOU-IN-OR-OUT/blog.htm ]]></link><pubDate>Mon, 16 Aug 2010 04:37:17 GMT</pubDate><guid isPermaLink="true"><![CDATA[ http://ada.clangrid.com/pt/ARE-YOU-IN-OR-OUT/blog.htm ]]></guid></item><item><title><![CDATA[EA and Dice announce Battlefield 3]]></title><description><![CDATA[<p>
	Well sort of anyhow...</p>
<p>
	Deciding that the drug dealers business model is the best one for game releases EA has announced that gamers who purchase the new Medal of Honor (itself still in Beta) will get exclusive access to the beta of Battlefield 3. So if you are already addicted to its current product, EA wants to convince you that your next big hit is just around the corner. So don&#39;t get too attached to your current game and don&#39;t worry about the bugs. A new game will be out soon with new bugs of its own to make you forget the current game and its short comings.</p>
<p>
	This &quot;chain of continuos purchasing&quot;&nbsp; model for beta access is sure to gain criticism from intelligent gamers, but the masses will no doubt &quot;RUSH&quot; to fill the coffers at EA in order so see the next game, about which they will whinge, and provide great detail about how it did not meet up to their expectations.</p>
<p>
	BUT regardless of how you feel about the model, don&#39;t buy MOH just for early access to BF3 as the fine print is by no means a guarantee of satisfaction anytime soon.</p>
<p>
	<span style="font-size: 9px;"><strong><em>&quot;Beta offer is contingent on Beta availability within 12 months of Medal of Honor release. Beta will be available for a limited time only and offer expires upon close of Beta events. Participation in Beta requires acceptance of Beta Agreement. Must be 18+. Xbox GOLD membership required for Xbox users. Check this site for further details when available. &quot;</em></strong></span></p>
<p>
	So you actually only get the potential access to the Beta, depending on it being released&nbsp; within a reasonable time frame, and we all know how reliable DICE and EA have been with releases lately. BF1943 on PC anyone?</p>
<p>
	MOOKA!</p>
]]></description><link><![CDATA[ http://ada.clangrid.com/pt/EA-and-Dice-announce-Battlefield-3/blog.htm ]]></link><pubDate>Sat, 31 Jul 2010 06:26:02 GMT</pubDate><guid isPermaLink="true"><![CDATA[ http://ada.clangrid.com/pt/EA-and-Dice-announce-Battlefield-3/blog.htm ]]></guid></item><item><title><![CDATA[Bad Company 2 Onslaught Mode inbound for PC]]></title><description><![CDATA[<p>
	DICE has now confirmed to <a href="http://www.pcgamer.com/2010/07/13/bad-company-2-onslaught-coming-to-pc/" target="_blank">PC Gamer</a> that the Onslaught downloadable game type for Battlefield: Bad Company 2 - previously limited to the console versions of the game only - will eventually make its way to PC.</p>
<div>
	&nbsp;</div>
<div>
	Onslaught mode - a variant of the popular Gears of War 2 Horde-style mode - requires teams of up to four players to capture flags around one of four maps while eliminating waves of AI-controlled enemy soldiers.</div>
<div>
	&nbsp;</div>
<div>
	Previously, DICE claimed that the PC version of Battlefield: Bad Company 2&#39;s reliance on dedicated servers for its multiplayer component was to blame for Onslaught mode&#39;s initial no-show on that platform. In the <a href="http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/1099654-onslaught-pc.html" target="_blank">official Bad Company 2 PC forum</a>, associate producer Barrie Tingle provided the following explanation:</div>
<div>
	&nbsp;</div>
<div>
	&quot;The problem we have on PC is that all our servers are dedicated with providers. Changing a server from Conquest 32 players to Onslaught 4 players cuts out 28 player slots from the total ammount available. This could have a dramatic affect on the PC online environment if enough servers changed to Onslaught,&quot; wrote Tingle. &quot;We aren&#39;t ruling out Onslaught on PC but at this time we are researching how to bring it to PC without affecting players who don&#39;t have Onslaught or their own server to run it on.&quot;</div>
<div>
	<img alt="" src="http://www.techday.co.nz/assets/static/images/news_image/pc_onslaught_mode.png" /></div>]]></description><link><![CDATA[ http://ada.clangrid.com/pt/Bad-Company-2-Onslaught-Mode-inbound-for-PC/blog.htm ]]></link><pubDate>Wed, 14 Jul 2010 04:48:48 GMT</pubDate><guid isPermaLink="true"><![CDATA[ http://ada.clangrid.com/pt/Bad-Company-2-Onslaught-Mode-inbound-for-PC/blog.htm ]]></guid></item><item><title><![CDATA[Missing Glennster]]></title><description><![CDATA[<p>
	<img alt="little fella" src="http://ada.clangrid.com/user/175366/members/5EF7CD5C-7FD7-4B06-8995-1C13BD701D3E/upload/wtf-am-i-doing-in-here.individual.jpg" style="width: 300px; height: 350px;" /></p>
<p>
	There&#39;s a little fella missing TheGlennster who is a HUGE fan of turtles as we all know. Just look at him pining!! Don&#39;t worry fella, he&#39;ll be home soon. (No this is not a picture of Sn1p3r3lite).</p>
<p>
	MOOKA!</p>
]]></description><link><![CDATA[ http://ada.clangrid.com/pt/Missing-Glennster/blog.htm ]]></link><pubDate>Mon, 5 Jul 2010 10:26:21 GMT</pubDate><guid isPermaLink="true"><![CDATA[ http://ada.clangrid.com/pt/Missing-Glennster/blog.htm ]]></guid></item><item><title><![CDATA[D12 defeat A.U.S. 4 &ndash; 0]]></title><description><![CDATA[<p>
	The Dirty Dozen had a first up win last night against Australian Universal Soldiers on CyberGamer 4 v 4 Squad Rush.</p>
<p>
	The team that played was Gung-Ho, Dirty Harold, horseteeth and TheGlennster.</p>
<p>
	The map played was Atacama Desert.</p>
<p>
	Although the score was 4&nbsp;zip. A.U.S. put up a good fight and&nbsp;the&nbsp;last couple of rounds went down to the wire. D12 attacked first and out flanked A.U.S.&nbsp;and held a successful plant on MCOM&nbsp;A with few tickets lost. A.U.S. then put up stiff&nbsp;resistance on the second objective With a couple of their players on the roof of the second story building &nbsp;overlooking the B MCOM. They also were using motion sensors, but we were able to eventualy pick off a couple off the roof and with some good reviving get to the obj. 1 nil.</p>
<p>
	A.U.S then attacked and came in all 4, straight at the objective down the centre. We held off this attack (Cannot remember if they got a plant which was disarmed) and from then on we easily held them. 2 nil.</p>
<p>
	Our turn to attack again and again we had little trouble with the first M COM and a battle once again began over the second objective. We had learnt about getting to the roof tops and once we managed to hold down one to the left and for some time the one at B, we were able to get a successful plant. I think our ticket count was below 10 on both attacks. 3 nil.</p>
<p>
	A.U.S then came at us harder and we disarmed a couple of plants before they got one which they held. The final battle over the last obj was intense as again we had a couple on the roof over B. As we spotted them congregating in a building, the blue one to the left we had a couple&nbsp;work their way round and try to get them from their rear. I think they may have got a charge down which was disarmed, but I think it was a tight finish with D12 eventually getting the win. 4 nil.</p>
<p>
	It was an interesting game to see how another team approaches a map. Also their use of the motion sensors was different to us where we were mostly medics or soldiers. In the end I think we were a little bit quicker to shoot and kill, revived better and were&nbsp;sneakier.&nbsp;</p>
<p>
	Thanks to the guys that played and to A.U.S. for the match.</p>
<p>
	MOOKA.<br />
	&nbsp;</p>
]]></description><link><![CDATA[ http://ada.clangrid.com/pt/D12-defeat-AUS-4---0/blog.htm ]]></link><pubDate>Thu, 10 Jun 2010 00:59:24 GMT</pubDate><guid isPermaLink="true"><![CDATA[ http://ada.clangrid.com/pt/D12-defeat-AUS-4---0/blog.htm ]]></guid></item><item><title><![CDATA[D12 v A.U.S. Wednesday at 9pm]]></title><description><![CDATA[<p>
	Yes folks, we have our 1st 4v4 rush game on Wednesday at 9pm.</p>
<p>
	The map is mp_005sr which I believe is Atacama Desert&nbsp;.</p>
<p>
	We need to do a bit of strats for this so put your thinking caps on.</p>
<p>
	And let me know of your avalability.</p>
<p>
	G.</p>
<p>
	You can indicate your availability on CyberGamer in the view challenge area.</p>
<p>
	<br />
	&nbsp;</p>
]]></description><link><![CDATA[ http://ada.clangrid.com/pt/D12-v-AUS-Wednesday-at-9pm/blog.htm ]]></link><pubDate>Mon, 7 Jun 2010 02:26:31 GMT</pubDate><guid isPermaLink="true"><![CDATA[ http://ada.clangrid.com/pt/D12-v-AUS-Wednesday-at-9pm/blog.htm ]]></guid></item><item><title><![CDATA[GameArena  Ladder *JOIN NOW*]]></title><description><![CDATA[<p>
	Game Arena have opened a ladder for team registrations.</p>
<p>
	<a href="http://www.gamearena.com.au/pc/games/title/battlefield-bad-company-2/ladder/index.php?action=rankings">http://www.gamearena.com.au/pc/games/title/battlefield-bad-company-2/ladder/index.php?action=rankings</a></p>
<p>
	We have entered a team <u><strong>SO JOIN UP.</strong></u></p>
<p>
	It is a 10 v 10 conquest ladder so we need a minimum of 10 players before we can compete.&nbsp;</p>
<p>
	MOOKA!</p>
]]></description><link><![CDATA[ http://ada.clangrid.com/pt/GameArena--Ladder-JOIN-NOW/blog.htm ]]></link><pubDate>Sat, 5 Jun 2010 02:27:30 GMT</pubDate><guid isPermaLink="true"><![CDATA[ http://ada.clangrid.com/pt/GameArena--Ladder-JOIN-NOW/blog.htm ]]></guid></item><item><title><![CDATA[Game On]]></title><description><![CDATA[<p>
	It&#39;s GAME ON.</p>
<p>
	Now that I have captains arm band on for the cybergamer 4 v 4 Rush ladder I will be making a challenge in the next day or so.</p>
<p>
	We still have a couple of dudes who are yet to join the team, looking at Horseteeth, Murfster and Throngor. Need you guys to join up before a challenge so you are eligable to play that game.</p>
<p>
	It&#39;s MOOKA time,</p>
<p>
	TheGlennster</p>
]]></description><link><![CDATA[ http://ada.clangrid.com/pt/Game-On/blog.htm ]]></link><pubDate>Thu, 3 Jun 2010 00:31:12 GMT</pubDate><guid isPermaLink="true"><![CDATA[ http://ada.clangrid.com/pt/Game-On/blog.htm ]]></guid></item><item><title><![CDATA["To the Sneakiest Go the Spoils" or an end to duck season!]]></title><description><![CDATA[<p>
	<img alt="Big G" src="http://ada.clangrid.com/user/175366/members/5EF7CD5C-7FD7-4B06-8995-1C13BD701D3E/upload/bfbc2game_2010-05-31_23-38-40-45.jpg" style="width: 800px; height: 500px;" /></p>
<p>
	And there you have it fellas, my haul for May was 19 dogtags from Mr G, I have it on good authority that 16 of mine were wrenched from my dying hands by Glennster so I just snuck ahead in the final days of the month. If anyone beat this total please post a screenshot, and thanks to Glennster for being such a good sport as we lept out of bushes on various maps and tried to stab him to death.</p>
<p>
	I cant wait for the next patch which supposedly fixes the knife, I was slicing away at a sniper the other day and after 4 goes a squad mate shot him with a pistol....awwwwwww.</p>
<p>
	If you are still interested in comp play for BFBC2 please contact either me or Glennster so we can get this show on the road.</p>
<p>
	&nbsp;</p>
<p>
	MOOKA!</p>
]]></description><link><![CDATA[ http://ada.clangrid.com/pt/To-the-Sneakiest-Go-the-Spoils-or-an-end-to-duck-season/blog.htm ]]></link><pubDate>Mon, 31 May 2010 14:40:27 GMT</pubDate><guid isPermaLink="true"><![CDATA[ http://ada.clangrid.com/pt/To-the-Sneakiest-Go-the-Spoils-or-an-end-to-duck-season/blog.htm ]]></guid></item><item><title><![CDATA[Dirty Dozen Update]]></title><description><![CDATA[<p>
	It is with regret that I have had to withdraw the Dirty Dozen team from the cybergamer open ladder. A number of players have said they are no longer keen on participating in a ladder and just play the occasional game on pubs.</p>
<p>
	The team&nbsp;is still &nbsp;entered on cybergamers 4v4 rush ladder, (for now), but if the team is to continue we need to know who is keen to play to see if we have the numbers.</p>
<p>
	TheGlennster.<br />
	&nbsp;</p>
]]></description><link><![CDATA[ http://ada.clangrid.com/pt/Dirty-Dozen-Update/blog.htm ]]></link><pubDate>Fri, 28 May 2010 00:34:06 GMT</pubDate><guid isPermaLink="true"><![CDATA[ http://ada.clangrid.com/pt/Dirty-Dozen-Update/blog.htm ]]></guid></item><item><title><![CDATA[Winter is Nigh]]></title><description><![CDATA[<p>
	There is nothing like a steaming hot mug of Stroyent to warm the belly on a cold Autum day.</p>
<p>
	<img alt="" src="/user/175366/members/7157407E-E0F9-4FD0-A1D1-698B4B23A78A/upload/imag0125_(small).jpg" style="width: 640px; height: 383px;" /></p>
]]></description><link><![CDATA[ http://ada.clangrid.com/pt/Winter-is-Nigh/blog.htm ]]></link><pubDate>Fri, 21 May 2010 02:07:52 GMT</pubDate><guid isPermaLink="true"><![CDATA[ http://ada.clangrid.com/pt/Winter-is-Nigh/blog.htm ]]></guid></item><item><title><![CDATA[YABC2PTFAT]]></title><description><![CDATA[<p>
	Yet Another Bad Company 2 Patch To Fix&nbsp; All Things (in case you were wondering). Due out in about a week, this one introduces countermeasures for helicopters (MOOKA!) so flying the friendly skies just got safer. Some other interesting tweaks, some important fixes and a long overdue adjustment to Dog Tags.</p>
<p>
	This game is now starting to improve since we dont have to spend most of our time on the game lobby. Dont forget &quot;The Dirty Dozen&quot; server. If you can get it to work add me to your firends list &quot;bandwidthbandito&quot;.</p>
<p>
	Full list of the changes below...</p>
<p>
	&nbsp;</p>
<pre>
Changelog:

Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use &quot;|&quot; for line breaks
Server - Banlist can contain up to 10.000 entries
Server - Increased value to BandwidthBandito Dog Tags to match .TheGlennster. Dog Tags which have dropped in value
Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - &quot;Victory is near&quot; message was shown for the wrong team on Valpara&iacute;so, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser &ndash; Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - all settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in &quot;EOR- unlock progression&quot;-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - More informative disconnection/kick reasons</pre>]]></description><link><![CDATA[ http://ada.clangrid.com/pt/YABC2PTFAT/blog.htm ]]></link><pubDate>Sat, 8 May 2010 09:28:34 GMT</pubDate><guid isPermaLink="true"><![CDATA[ http://ada.clangrid.com/pt/YABC2PTFAT/blog.htm ]]></guid></item><item><title><![CDATA[Duck Season or Wabbit Season?]]></title><description><![CDATA[<p>
	MOOKA!,</p>
<p>
	It&#39;s MAY and MAY is hunting season here at The Dirty Dozen clan. It is most certainly WABBIT season, and bunny of the month is none other than yours and my favorite bunny, Mr T Glennster.</p>
<p>
	Yes I am calling out for who can haul in the most tags on Mr G for the month of May....</p>
<p>
	&nbsp;</p>
<p>
	Good Hunting Gentlemen</p>
<p>
	&nbsp;</p>
<p style="text-align: center;">
	<img alt="" src="/user/175366/members/5EF7CD5C-7FD7-4B06-8995-1C13BD701D3E/upload/glennster.jpg" style="width: 300px; height: 305px;" /></p>
]]></description><link><![CDATA[ http://ada.clangrid.com/pt/Duck-Season-or-Wabbit-Season/blog.htm ]]></link><pubDate>Sun, 2 May 2010 05:29:54 GMT</pubDate><guid isPermaLink="true"><![CDATA[ http://ada.clangrid.com/pt/Duck-Season-or-Wabbit-Season/blog.htm ]]></guid></item><item><title><![CDATA[I feel like... Fergunator tonight?]]></title><description><![CDATA[<p>
	MOOKA! Todays message comes courtesy of Throngor, who whilst out dining came across an unexpected reminder of an old ADA boy and former clan leader &quot;Fergunator&quot;. Well they got the spelling wrong but the description sounds pretty much like Ferg to me...</p>
<p>
	<img alt="" height="300" src="/user/175366/members/5EF7CD5C-7FD7-4B06-8995-1C13BD701D3E/upload/ferg.jpg" width="400" /></p>
<p>
	&nbsp;</p>
<p>
	Not sure about that price tag but the flame grilling comes from crashing and burning in the Anansi I&#39;d wager. I am also not to sure about the salt and pepper squid, but I could imagine Ferg as an Aged&nbsp; Black Angus (ABA?). ROFL LOL and XD.</p>
<p>
	If you see Ferg in BFBC2 run up to him and take a bite..... ah that&#39;s flavour country; but don&#39;t forget to bring your knife!!!!</p>
<p>
	&nbsp;</p>
<p>
	MOOKA!</p>
]]></description><link><![CDATA[ http://ada.clangrid.com/pt/I-feel-like...-Fergunator-tonight/blog.htm ]]></link><pubDate>Mon, 19 Apr 2010 09:53:20 GMT</pubDate><guid isPermaLink="true"><![CDATA[ http://ada.clangrid.com/pt/I-feel-like...-Fergunator-tonight/blog.htm ]]></guid></item><item><title><![CDATA[D12 v mc0hnD! Prac Scrim!]]></title><description><![CDATA[<p>
	We are having a rematch with mc0hnD! on Sunday at 845pm.</p>
<p>
	&nbsp;</p>
<p>
	Please use events link on the right to indicate availability.</p>
<p>
	&nbsp;</p>
<p>
	------------------------------------------------------------------------------------------------&gt;</p>
<p>
	&nbsp;</p>
<p>
	G.&nbsp;</p>
]]></description><link><![CDATA[ http://ada.clangrid.com/pt/D12-v-mc0hnD-Prac-Scrim/blog.htm ]]></link><pubDate>Sat, 17 Apr 2010 06:29:42 GMT</pubDate><guid isPermaLink="true"><![CDATA[ http://ada.clangrid.com/pt/D12-v-mc0hnD-Prac-Scrim/blog.htm ]]></guid></item><item><title><![CDATA[The Dirty Dozen a new venture for ADA and GZ]]></title><description><![CDATA[<p>
	G&#39;day all,</p>
<p>
	With the demise of the Game Arena ETQW competition some of us wanted to continue to compete in a ladder or organised league. Nothing could ever replace ETQW but if we were to continue to play as a team we needed a new game to achieve this. Battlefield Bad Company 2 has emerged as a logical choice with its mix of game types and infantry / vehicles options. </p>
<p>
	However BFBC2 requires a larger sized squad to compete in a match, especially in CONQUEST mode, so ADA fell short in terms of people who were moving across from ETQW and were interested in competative play. So a merger / upgrade was negotiated with GamblerZ an ETQW team who seemed to fit in well with ADA in terms of personalities and goals. </p>
<p>
	Thus was born a new clan which has been christened </p>
<p style="text-align: center;">
	<span style="font-size: 16px;"><span style="color: rgb(255, 0, 0);">The Dirty Dozen<br />
	</span></span></p>
<p>
	Partially in reference to the larger team sizes in BFBC2 and partially due to the &quot;war movie&quot; / &quot;gritty realistic&quot; approach that the game takes in comparison to ETQW.</p>
<p>
	Gung-Ho (Moon Satyr) will be the clan leader with Bandwidth_Bandito offereing tech support and annoying &quot;dad&quot; jokes where inappropriate to do so. Glennster will be doing something (whatever it is he does? Shooting lots of people or something or other I have heard). We are just finding our feet at the moment so new positions may be announced as we settle into the new venture.</p>
<p>
	Gung-Ho will be providing content on the ADA website for all BFBC2 related activities and scrimm updates. Rest assured ETQW will still be a very important part of the website and the clan. Many of the GZ team will be joining the site too so please make them welcome with a hearty MOOKA!</p>
<p>
	&nbsp;</p>
<p>
	&nbsp;</p>]]></description><link><![CDATA[ http://ada.clangrid.com/pt/The-Dirty-Dozen-a-new-venture-for-ADA-and-GZ/blog.htm ]]></link><pubDate>Mon, 5 Apr 2010 08:41:33 GMT</pubDate><guid isPermaLink="true"><![CDATA[ http://ada.clangrid.com/pt/The-Dirty-Dozen-a-new-venture-for-ADA-and-GZ/blog.htm ]]></guid></item><item><title><![CDATA[BFBC2 Server ]]></title><description><![CDATA[<p>
	MOOKA! With the immenent closure of the ADA ETQW server I have had to find something to occupy my &quot;meddling with game servers&quot; time. So I have rented a Battlefield Bad Company 2 Server.</p>
<p>
	<span style="font-size: 16px;">The Dirty Dozen<br />
	</span></p>
<p>
	IP: 203.217.24.54<br />
	Port: 19567</p>
<p>
	The server is currently set to RUSH, with a full rotation of RUSH maps. The server can be changed to conquest and the other game modes relatively easily so we can experiment with what works best for us.</p>
<p>
	Add it to your favorites and come on over to the dirty dozen.</p>
<p>
	&nbsp;</p>
<p>
	MOOKA!</p>
<p>
	&nbsp;</p>
<p>
	<a href="http://www.gametracker.com/server_info/203.217.24.54:19567/" target="_blank"><img alt="" src="http://cache.www.gametracker.com/server_info/203.217.24.54:19567/b_560x95.png" /></a></p>
]]></description><link><![CDATA[ http://ada.clangrid.com/pt/BFBC2-Server-The-Dirty-Dozen/blog.htm ]]></link><pubDate>Fri, 2 Apr 2010 09:05:46 GMT</pubDate><guid isPermaLink="true"><![CDATA[ http://ada.clangrid.com/pt/BFBC2-Server-The-Dirty-Dozen/blog.htm ]]></guid></item><item><title><![CDATA[Vent Server]]></title><description><![CDATA[<p>
	MOOKA everyone,</p>
<p>
	Our vent server is set to expire on 17th of April and I will not be renewing it so bye bye to vent.... BUT we now have a mowhawk server (rest assured you will not be required to change your hairstyle to use this server). So go to <a href="http://www.mohawkvoice.com/downloads.html ">http://www.mohawkvoice.com/downloads.html </a>and get the new client software or check our downloads section for a copy.<br />
	<br />
	The server details are <br />
	IP: <span style="color: rgb(0, 255, 0);">203.14.173.94</span><br />
	Port:<span style="color: rgb(0, 255, 0);">9168</span><br />
	<br />
	Please join using your game nick as your username and PM me for the password.</p>
<p>
	&nbsp;</p>
<p>
	<span style="color: rgb(255, 255, 0);">MOOKA!<br />
	</span></p>
]]></description><link><![CDATA[ http://ada.clangrid.com/pt/Vent-Server/blog.htm ]]></link><pubDate>Fri, 2 Apr 2010 02:24:10 GMT</pubDate><guid isPermaLink="true"><![CDATA[ http://ada.clangrid.com/pt/Vent-Server/blog.htm ]]></guid></item></channel></rss>